In their peak years in the 1980s and 1990s, adventure games – both of the text adventure and point-and-click variety – liked to make a big virtue of the writing and dialogue which went into them – for instance, the term “interactive fiction” was applied to text adventures to stress their literary qualities. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance. This article was originally published on Ferretbrain.
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